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Double dragon neon trophies
Double dragon neon trophies




  1. #Double dragon neon trophies movie
  2. #Double dragon neon trophies serial
  3. #Double dragon neon trophies tv

To share some personal memories, I received the NES game as a present when I was a kid and my grandmother watched me play and commented that it was strange Billy punched people with "coffee mugs." I explained that those pixels were his fists.

#Double dragon neon trophies serial

Who wouldn't want to do that?īemused in the podcast that you guys referred to the arcade game's ending twist of the brothers fighting each other to the death to win Marion's affections but showed the Nintendo Entertainment System version in which Jimmy is "revealed" to be the gang leader (though I admit I never realized until now that it's possible in the NES version Jimmy's coat in the final room is a potential serial killer/fratricide trophy in Marion's room!)

#Double dragon neon trophies movie

Shoot a movie in your hometown a couple years after your mega breakout role. So that's likely the real reason Patrick is in the film at all. Schecter was sort of the Russo Bros before the Russo Bros, but of B-movies. I will say, as mentioned earlier, that Robert Patrick is from Cleveland and one of the producers, Alan Schecter, was also from Cleveland. Of all actors you could transform with D-grade effects, why pick the one guy we'd seen transform the best way possible? it's like if you made a movie three years from now and cast Josh Brolin as a different large purple-skinned villain, but instead of using advance digital effects you just stuck him in an old grape costume from a Fruit of the Loom commercial. We had all seen him, three years before, in T2 morphing via the best, most state-of-the-art effects Hollywood had at the time. But then you cast, as the character who does the most morphing/transforming and other FXy stuff, Robert Patrick. And I feel like those effects weren't substantially worse than a lot of what we see here.Īnd maybe nobody would have noticed in 1994.

#Double dragon neon trophies tv

Must've took me 20 attempts but I finally unlocked the DD2 Shadow Boss (on level 40).Can we discuss the special effects a bit? I know it's no surprise that an HDTGM movie has pretty terrible FX, but I was in high school when this movie came out, making videos with friends at our local Community Access TV Station, doing our effects on a machine called a Video Toaster. Both can stunlock you and end your run really quickly. Most dangerous enemies are the Lee brothers who can throw fireballs, and DD3 Chin. Getting hit with a single bullet will end your run as it drains a huge amount of health. Once you take them out, they won't show up again. You want to minimize how much damage you take as you'll need to save up health for floors 30-40.įloors 23-25 have the sisters (with guns). His kick,kick combo will KO every enemy, including the end bosses.īe very careful and patient. will go "hardmode" and they'll be really fast and aggressive, but his move can punish them for it. Use Ashida's aurablast attack to take out small enemies. Abobo will wreck the lower levels but he struggles against the later bosses. You'll want to unlock Abobo, then Ashida. You can still be hit by the ninja girls' shurikens, so watch out for those and deal with them quickly. Use this to dip in and out and quickly take out enemies that are out of position. The top and bottom boundaries of the stage are "safe zones" - enemies won't attack you until you move a few pixels inward. If you're on the fence, do yourself a favor and just play II instead. If you haven't played a DD in years, IV will probably still scratch the itch, but it pales in comparison to II. With IV, I was just glad to finally be done with it. There's actually a sense of accomplishment in beating II. IV just continues using the regular stage music and the level complete riff is so underwhelming compared to II. Lots of people mentioned the missing sound effects, but what's also missing is the ominous boss music. Platforming in II is challenging, but fair, unlike the random bs in IV. To compensate, they just throw bigger groups of enemies at you and make the AI really cheap. Not to mention the handful of new OP moves they give you that can be performed just as easily. The knee can still be OP, but it actually takes skill to pull off unlike this game where it's completely brain dead. Enemies actually will duck under it even if you time their wake up. You can't cheese your way through everything with the cyclone kick. Just played through DD II on NES again, which not only holds up but also reaffirms to me how bad IV is.Īnyone saying both games had poor AI need to go back and play II.Įnemies will actively try to approach you (if they are able to) as opposed to waiting for you to come to them at the end of a platform.






Double dragon neon trophies